This is a concept based on a spider with vibrant markings. Feathered rods extend from the back of the headdress to represent four additional legs. Perhaps, when the warrior is moving wildly about, these would confuse an opponent.
As far as any critiques go a little more focus on that back are would make a huge difference for concept art (front leg being defined and then upholding the same detail to give a modeler some idea on skin definition on the arms)
You might want to explore variation in the feathered extensions, in the reference the larger more muscled arms arching back could lend to maybe shoulder armor to give more mimicry to the warrior? (Possible level-up for the armor lol) I like the idea of keeping maybe two attached as is, but then building two more out of shoulder pads perhaps with a different material/set up.
Again, just ideas on exploration if you decide to continue forward--anything to push the materials giving how symmetrical the armor is!
As far as any critiques go a little more focus on that back are would make a huge difference for concept art (front leg being defined and then upholding the same detail to give a modeler some idea on skin definition on the arms)
You might want to explore variation in the feathered extensions, in the reference the larger more muscled arms arching back could lend to maybe shoulder armor to give more mimicry to the warrior? (Possible level-up for the armor lol) I like the idea of keeping maybe two attached as is, but then building two more out of shoulder pads perhaps with a different material/set up.
Again, just ideas on exploration if you decide to continue forward--anything to push the materials giving how symmetrical the armor is!
Great rendering cheers!